Nintendo Adventure Books No. First published in August in the U. The story begins with Luigi by himself at the Bros. Bowser explains to Luigi that Wendy O. Koopa is missing, possibly kidnapped.
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Description[ edit ] According to tiny advertising signs on the island, Koopa Cape seems to be located on Shell Island. In the beginning of the course, there is a Dash Panel that will launch the racer to a cliff area, where the racer has to avoid the Goombas walking around. After a sharp turn, the racer will arrive at a river that is rushing forward.
This river acts as a pathway for the player and also provides a small speed boost. At the end of the river, there is a waterfall that the player must drive down. Afterwards, the racer will enter a pipe with a glass tunnel inside. The river continues here, and the player has to drive to the Dash Panel ramp at the end of the pipe while avoiding Koopa Zappers.
After the ramp, the racer will find a halfpipe and a water current that tries to push the racer off the cliff. In Mario Kart Wii, the Koopa head at the start of the small cave is replaced by a random Mii head when there is a Mii in the race. The music for Koopa Cape comes in four versions in this game alone.
The cliff part of the course has a Tropical-sounding tone, the brook part has Country-styled remix, and the submerged glass tunnel part is ambient-sounding. A fourth version is played alongside the cliff and brook parts. The second version of the song was not used in Mario Kart 7. Course layout[ edit ] The cliff area at the start of the track The player first starts out on a cliff. To the right is a place where the player can fall off and into the water while the left side contains a cliff wall.
The player proceeds to the ramp with two Dash Panels on them, plus a row of floating Item Boxes. After driving off the ramp, the player lands on a bigger cliff with some wooden ramps and grass.
This area is the area where the player can drive off-road and fall off if they are not careful. Goombas act as obstacles in this area. They simply just spin the player out if the player runs into them and they cough up a Mushroom if the player attacks it with a shell or ram into it while a Star , Mega Mushroom , or Bullet Bill is in effect. Then, drivers go into a forest involved of trees and Koopa Shell -like stones, featuring a brook where drivers use this as a road to pass the forest.
A Koopa Paratroopa billboard can be seen at the brook section of the course. The artwork originated from the game New Super Mario Bros. The river speeds up the player and there are some item boxes that go with the current of the river. Here, there are two paths. One is through the river while the other is on ramp to perform a stunt through the road with no current at all. On the very right is a red shell tunnel that has item boxes inside of it.
On the left turn is an archway. On the left is another ramp to perform tricks on while the other is closer to turning and down the river with no ramps. The player then turns around a buried red shell and into the water via a pipe, following the river as a waterfall through the pipe.
Inside, players run through a glass tunnel where it can be seen some aquatic creatures as Unagi and Cheep Cheeps , while the players must dodge certain obstacles inside the tunnel. Drivers must avoid Koopa Zappers , which shrink any drivers that hit it for a short time, similar to Lightning or Thunder Cloud.
The first parts of the tunnel are relatively straight until a turn to the left which makes the player go into the river inside it and Koopa Zappers. It goes straight until a U turn to the right where the river current continues running straight and more Koopa Zappers. After the river ends, there is a ramp directly after a row of item boxes and out of the tunnel via a large pipe. The player comes back to the cliff area. There is a turn right. Two paths can be taken, but one is covered by waterfall, which pushes the player into the water.
A half-pipe ramp is to the left of this curve. After the curve is the road to the finish line again, which starts the course again and another lap. Tournaments[ edit ] The August Tournament 2 The second tournament of August required players to pass through a total of 25 gates. It was later repeated as the second tournament of August and January , and the first tournament of April Most of the course remains unchanged.
However, there has been an added wall on the right at the starting line. The ramp into the brook has become a glider ramp. The most significant change is that the underwater glass tunnel has had its top removed and is now a true underwater halfpipe. Cheep Cheeps now serve as obstacles in this area, replacing the Koopa Zappers.
The large Koopa Shell in the background has also disappeared. Glitches[ edit ] In Mario Kart 7 , if the player is to drive up to the top of one the walls at the start of the underwater pipe at a turn then hop at the very moment they reach the top, they would spring high into the air, just high enough to jump out of the water.
Profiles[ edit ] Mario Kart Wii[ edit ] European website bio: "From the initial ascent up a steep mountain path to the moment you plunge below the ocean into a glass tunnel, your speedy passage round Koopa Cape will leave you breathless.
Nintendo Adventure Books No. 4: Koopa Capers