Many of the ruins lie underground where their unknown passageways give the port the title "City of Dungeons. Stormreach is a place of flux and of opportunity for those who make the journey to this chaotic and adventurous place. Authority Figures: The Storm Lords. The walls of the older city help to define the nine districts of Stormreach, some of which are further divided into wards. The population of Stormreach is almost entirely made of people fleeing something in Khorvaire , whether debts, crimes, memories, or simply boredom. Some of the people living in the City of Dungeons act like those of the Five Nations and some neighborhoods are dominated by specific nationalities, visitors should be assured that things in Stormreach are not at all like they are on the mainland.
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Many of the ruins lie underground where their unknown passageways give the port the title "City of Dungeons. Stormreach is a place of flux and of opportunity for those who make the journey to this chaotic and adventurous place. Authority Figures: The Storm Lords. The walls of the older city help to define the nine districts of Stormreach, some of which are further divided into wards.
The population of Stormreach is almost entirely made of people fleeing something in Khorvaire , whether debts, crimes, memories, or simply boredom. Some of the people living in the City of Dungeons act like those of the Five Nations and some neighborhoods are dominated by specific nationalities, visitors should be assured that things in Stormreach are not at all like they are on the mainland. There are a number of reasons, though, that would especially attract adventurers in search of gold or knowledge.
A Place to Lie Low Stormreach is a very remote city and some people like it that way. On the other hand, some adventurers come to the City of Dungeons because their enemies take advantage of this situation. If some foe disappears and is not found in his usual haunts, heroes could do a lot worse than to see if he might have booked passage to Stormreach to drop into the anonymous crowds of the port.
In this case, the very same resources that the adventurers would use to hide themselves must be overcome to continue their search. A Gateway to Adventure For adventurers, the reasons most stay away from Stormreach are exactly the reasons to go. Many in Khorvaire grow up reading the copper-novels about explorers looting tombs and slashing their way through the jungle. Other books depict the fantastic adventures of sailors on the storm-tossed waves of the Thunder Sea and about their quick-witted stops in a port full of pirates.
Expeditions from the Wayfinders provide some amount of steady exploration but most of it is informal and all of it travels through the port of Stormreach. For some adventurers, the thrill of being in the City of Dungeons evokes an intangible childhood thrill which more than makes up for the danger of visiting the former pirate port.
Ancient Evils to Fight The city of Stormreach is not the first settlement on this location by a long shot. Bound Demon Rajahs from the battle with the dragons in the first age of the world still lie festering in their prisons in the southern continent. Rumors even say that one lies hidden near enough to Stormreach to trouble mortals but even if this were not true the warren of dungeons underneath Stormreach which give the city its epithet provide other challenges. Chapter Two: Life in Stormreach The nine districts of Stormreach are divided into wards, all huddled among the giant ruins of ages past.
The spit of land where Stormreach is built is surrounded by the meandering branches of the Koronoo River to north and south as well as the ocean to the east. The streets are chaotic and twisting at best, tangled and misleading at worst, and few residents are eager to see strangers lurking around their homes.
Cross The district of Cross holds a number of transplanted Khorvairian populations and retains some of the pride of its home nations, though there is plenty of tarnish on it. It is a centralized district which gives Cross its name: the Marketplace to the west, the Harbor to the east, Southwatch to the south, and Respite and Silverwall to the north. Despite this, most of the residents of Cross are poor and rely on business elsewhere in the city while trade wagons and travelers pass through without stopping.
By contrast, Graystone is an orderly place of business with a bustling Tharashk refinery at its center. Lastly, the Sloths is a ward of fine tailors and Brelish expatriates who avidly take advantage of any opportunity for advancing their business.
Forgelight Forgelight is a heavily-rebuilt district with many new buildings and clean, well-off businesses. It is known by many in Stormreach to be a stronghold of Deneith House Deneith which maintains an enclave on the across a branch of the Koronoo from the city proper.
Mercenaries and adventurers of all sorts are attracted to the district because of the enclave and because of the large warforged population that makes its home here. Warforged may appreciate the relative quiet of Forgelight or the Stormreach Forge which is also here. Many pirates and other nefarious types also call the Harbor home making this a frequent stop for visitors.
The Marketplace At the center of Stormreach, the Marketplace is a bustling hive of activity and business. The Chapterhouse, a joint venture between Houses Ghallanda and Jorasco , is also located here as well as the headquarters of the Stormreach Guard but the largest and most visited feature is the massive Bazaar which contains treasures and merchants from every corner of Eberron. Oldgate The westernmost parts of Stormreach are called Oldgate, a mixed district dominated by Thranes and Aundairians.
The former generally live in the Embers ward while the latter are found in Whitewash farther out. Despite the tensions that exist between these two nationalities in Khorvaire , the populace is relatively quiet, especially for Stormreach. Thranes in Oldgate tend to follow a calmer less militant form of the Silver Flame and Aundairians take care to keep their ward looking as bright and friendly as Fairhaven.
Wealthy merchants make their homes here, the most powerful in Stormhaven including the Storm Lords , and the commoners of Stormreach are forcibly kept out by private guards. This stately necropolis is named after one of the founders of Stormreach who is buried here and over the centuries the land has become a rambling collection of gravesites from citizens of many different nations. Silverwall Near the eastern beach, Silverwall is dominated by the interests of House Kundarak who petitioned the Storm Lords for land to build here.
Their enclave is a ward unto itself called Coasthold where magical research and secret plans are undertaken. The rest of the district falls within Locksmith Square which is a hub of trading and entertainment in Stormreach. The Red Ring, a gladiatorial arena and gambling venue, is also located here for those who seek more bloody entertainment than is found in the rest of the ward, though powerful rivals may be forcing the Ring out of business.
Southwatch On the exposed southern edge of the city, Southwatch keeps much to itself and looks after its own. The Karrnathi -dominated Grindstone ward houses a temple of Vol , locally called Rosewood, and a Karrnathi militia, while Summerfield is a more cosmopolitan ward with residents from many places. Anthropologists from the Five Nations sometimes come to speak with the giants but many in Stormreach are nervous that they remain so close.
The street known as Temple Row contains a melange of other shrines and street preachers who call out prayers to the Sovereign Host , the Dark Six , and even the Dragon Below to passersby. The other side of the district is the entertainment and vice found in the brothels and taverns of the Temple District.
House Phiarlan is just one of many places where those looking for sinful entertainment can be satisfied.
This book describes the shadowy ruins, sinister organizations, and treasure-laden dungeons that make Stormreach such an appealing destination for player characters. Suleiman, is an Eberron supplement written for 3. Rife with shadowy organizations, hidden dungeons and political machinations aplenty, Stormreach is loaded down with imaginative plot hooks and ready-made bad guys, making it one of the strongest books in the entire 3. If you missed it the first time around because it came out near the end of 3. Stormreach is a free city, and so is full of exiles, adventurers, rebels, criminals, and explorers.
City of Stormreach (book)
Edit Stormreach was initially used as a hideout for pirates and smugglers who attacked vessels traversing the Thunder Sea to the north. From Stormreach, pirates could easily recoup, as well as trade among other pirates. The Age of Demons Edit Little is known about the Age of Demons, although modern scholars lurk great interest toward this time. The coup failed, but family Omaren was allowed to maintein its lordship, not without heavy penalties. The Basalt Towers were shattered, but some of the giants seem to have survived, and to be rebuilding their forces.